Training environments ('crucibles') should be built with simple, environment-agnostic objectives rather than task-specific hand-crafted reward functions; complexity is expected to emerge from the environment's intrinsic richness plus multi-agent interaction rather than from reward engineering.
Shifts engineering effort from per-task reward shaping (brittle, expensive, human-bias-encoding) to designing a single rich substrate that generalizes across domains. Inverts the usual agent-harness pattern where each capability gets its own objective and evaluator.
Applies to any autonomous-learning system: prefer a general environment + simple objective over a large library of narrow reward functions, since reward specificity secretly reimports human priors and caps discovery.
Crucibles are environments where agents can discover all aspects of intelligence autonomously.
Simple objectives in complex environments lead to emergent complexity, mirroring biological evolution.
without being hard-coded or manually nudged toward specific outcomes