Exploration and execution are opposing work modes (divergent vs convergent) that should be split into separate organizational units with explicitly different success metrics: labs teams expect ~90% disposal of what they build, product teams adopt only ~10% of it. Success is not one metric applied uniformly, but a per-unit metric tuned to the unit's function.
Assigning a single success/quality metric across exploratory and production work corrupts both: explorers get punished for correctly discarding dead ends, and production teams get distracted by unproven artifacts. Defining a high-disposal metric for the exploration side legitimizes failed experiments as expected output.
Any system that both searches a large option space and ships a stable artifact should separate the search path from the serving path and instrument them with different KPIs (learning rate vs reliability/uptime).
Labs teams expect to dispose of 90 percent of what they make, while product teams adopt about 10 percent.
Trying to do both simultaneously causes organizational whovian friction because exploration is divergent and execution is convergent.